You're offered the chance to cheat Death at cards, and in doing so, you get a second chance at life. When you die, you're confronted by Death, who is nothing if not a game player. With that comes your almost certain untimely death. People will accept losing under suspicious circumstances, but the moment they know you are cheating, out come the pistols and swords. Why is suspicion important? Nobody likes being cheated by a card shark. Suspicion is carried from round to round, but if you lose a round, it resets some of the enemy's suspicion. What makes them stressful is that every moment you spend on a minigame is one moment longer for your opponent (or opponents) to get suspicious of why you're taking so long. Many are simple timed button presses or memory games, but a few get more complex. They are all straightforward and simple, but your goal is to do them as quickly as possible. The minigames sort of make me think of Warioware. I found myself looking forward to each new gimmick if just to see how clever they were. This makes the game lightly educational in a fun way. With very few exceptions, the tricks are grounded firmly in reality and are based on actual card shark tricks. Before each trick, you can get a tutorial on how it functions. The coolest part of the experience is that it serves as a simple guide on how old-school card sharking worked. Each one corresponds to a specific trick, and while there is a lot of overlap between tricks, each one has its own foibles and mechanics. The game is built around a variety of minigames. If you're a successful con artist, there's no need to actually play the game. Instead, the cards are a medium for what you're really doing, which is scamming people. At first glance, you may think Card Shark is a standard card game, but the trick is that you aren't playing cards.
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